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vimontgames
vgframework
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ARM64EC MSVC DX12 Debug
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Resize 3rd player viewport to match other players
ARM64EC MSVC Vulkan Development
#189:
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"AttachToNodeComponent" ignores scale
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#188:
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Add option to mesh resource metadata to ignore scale at import
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More details in log when a prefab instancing is overriding a property…
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Anticrash in object handle select UI from Prefab
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Fix Prefab Pack/Unpack
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Use DebugDraw::CreateIndexedGeometry for collision mesh debug
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Faster physics debug display using main thread upload buffer
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Fix character dying twice when vehicle is falling into void *
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Refactor worker thread registration in Job system
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Add physics debug renderer integration
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Tweak car 'Center Of Mass' offset and angular damping
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Car horn + switch seats, audio & game option windows
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Refactor debug property flags and editor options
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Split each view culling into multiple jobs
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Tweak joystick dead zones after testing with crappy controller
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Use the "abs dot trick" to optimize world AABB during culling
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Make the 'Resource' editor window twice faster using new GetAllResour…
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Debug clear atomic vector only in debug builds (Saves ~0.125 ms/frame)
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#171:
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Players are visible in vehicles
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Better resource upload size management using tryAlloc
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Fix findByOriginalUID for case ObjectHandle
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Clang compile fix
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Fix selection outline & clean dead code
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Fix breakables :)
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