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vimontgames
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vgframework
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ARM64EC MSVC DX12 Debug
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Fix player not being able to pick weapon
ARM64EC MSVC Vulkan Development
#239:
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Enter closest vehicle with available seat in range, not just the closest
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#238:
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Fix reverse cull mode rendering directional shadow maps
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Fix matrix scale edit from inspector window
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#236:
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Fix "Save As..." always saving the first prefab when multiple are open
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Fix LightComponent update
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Do not registerGraphicInstance in LightComponent if component is disa…
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Fix 'Add Parent' disable for prefab instances in scene menu
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Temp fix for vsync lag in borderless fullscreen mode
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Display version number on title screen
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Fix character "sliding" when running because of physics
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Keep list of resource clients to optimize loading update
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Default material per instance type (e.g. Particles use 'Transparent')
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Do not register mesh instance for raytracing if no mesh loaded
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Remove abusive assert
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Fix last grid subdiv
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Add configurable grid rendering options
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Create Buffer or Texture from render jobs on worker threads using opt…
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Always disable toolmode in FINAL builds
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Fix masked batch being visible in raytracing
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Add option to rotate AABB imported skinned meshes imported with Y-Up …
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Fix UI not visible in editor fullscreen
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Fix skinned mesh unregister
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Fix slow resize
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Fix start player orientation
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