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vimontgames
vgframework
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ARM64EC MSVC DX12 Debug
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Use const char * or string for CPU/GPU profiler. Remove const char * …
ARM64EC MSVC Vulkan Development
#264:
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Component update in jobs (experimental, disabled)
ARM64EC MSVC Vulkan Development
#263:
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Update px_sched scheduler to 'f5d3b6e'
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#262:
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Fix raytracing specular for opaque with 0.0f alpha
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#261:
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Use 'ToolUpdate' instead of 'FixedUpdate' for character controller de…
ARM64EC MSVC Vulkan Development
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Use player outline color for player-owned vehicle/weapons
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Use separate outline color for Prefab instanced objects
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Clang fix StencilState
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Clang fix enemy rotation
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Add outline category for objects instanced by Prefab instance
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ObjectList min/max size
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Fix resource leak when reloading RendererOptions
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Use yellow outline when selected object is Prefab
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Outline fade with distance
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Add 'R16G16_uint' pixel format
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Make 'Grounded' ignore tags in CharacterController data-driven
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Add ZFail fill color to outline
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Fix character controller being considered "grounded" by its own weapo…
ARM64EC MSVC Vulkan Development
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Colored outlines
ARM64EC MSVC Vulkan Development
#246:
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Stencil override from GraphicInstance
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Scene static roofs + fix missing GUID
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Improve mesh component UI
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#243:
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Fix raytracing alpha sort, cull mode, and use depth-sensitive bias
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#242:
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Invalidate snap cache when selection changes
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Clang compile fix
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