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ARM64EC MSVC DX12 Debug
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Add 4th player character "Tim" + fix reload + hide 3D UI during initi…
ARM64EC MSVC Vulkan Development
#214:
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Fix rare MT crash in resource loading when resource is quickly loaded…
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Borderless fullscreen
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Fix duplicate UID with prefabs
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Character selection in title screen
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Add VehicleBehaviour and improve vehicle interactions
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Add draw filter for dummy objects in Engine options
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BitMask property override + user callback for custom bit names
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Add rear lights for SUV and sports car
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Compile fix debug
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Add 'scale' parameter to vehicle slot
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Ignore sensors when testing shape for car exit
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Fix crash exiting car when dying
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Add 'CanTeleportTo' method to character controller and use it to chec…
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Add seat exit points and smoke effect to car prefabs
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Dummy component
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Fix ennemy healthbar not disapearing when they die
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Fix particle culling + wireframe/AABB debug display per type
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Tweak car particles according to engine speed
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Fix frustum planes culling
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Add ToolUpdate support for editor/toolmode updates for physics merged…
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Add dynamic camera zoom based on player speed
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Use regular style & color for ObjectHandle selector even if property …
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Use default font and style for file menu & dialog even in case of Pre…
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Make debug draw frustum a Renderer debug option
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