A texture slot is not an effect component, but it is used by some components like particles, decal, ribbon, distribute, fastParticlesand cloud.
particles
decal
ribbon
distribute
fastParticles
cloud
Texture slots are used to select a texture and define how it is applied. It's a single command that looks like this:
texture (<resourceID>) -draw <enum> (<resourceID>) -buffer <int> -layer <int> -sortOffset <float> -light -noFog -shadow -noShadow -noCull -user1 -user2 -user3 -format <int>
Sometimes it is also used in materials, in which case it looks like:
material (<resourceID>) -texture <resourceID> -buffer <int> -layer <int> -sortOffset <float> -light -noFog -shadow -noShadow -noCull -user1 -user2 -user3 -format <int>
The -draw option can use one of the following values:
-draw
decalInvertDepth
decalIgnoreDepth
depthDecal
additive
additiveInvertDepth
additiveIgnoreDepth
modulate
normalMap
depthNormalMap
alphaTestDissolve
user1
user2
user3
user4
The second value might be the ID of a material, but we are not sure.
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