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Eric Mor edited this page Aug 8, 2019
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1 revision
Keyword:terrainDistribute
Attributes
debug -heights -types -active
Levels
Terrain distribute effects contain level blocks (that is, they have attributes inside and are closed with an end keyword). Each level has an index, only levels from indices 0 to 4 are valid.
level (<int>): Starts the level; if the index is not specified, it will be the last index + 1.