MIRV warheads now spawn well in impassible terrain - #4756
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Pro Plus Run ID: 📒 Files selected for processing (1)
🚧 Files skipped from review as they are similar to previous changes (1)
Walkthrough
ChangesMIRV launch handling
Estimated code review effort: 2 (Simple) | ~10 minutes Possibly related PRs
Suggested labels: Poem
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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Actionable comments posted: 1
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@src/core/execution/NukeExecution.ts`:
- Around line 194-204: Add regression tests for the impassable-terrain handling
in NukeExecution: verify a MIRVWarhead launched from impassable terrain still
spawns, and a non-MIRV nuke whose path crosses impassable terrain is aborted.
Reuse the existing NukeExecution test setup and assert the relevant active/spawn
outcomes for both cases.
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Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
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ℹ️ Review info
⚙️ Run configuration
Configuration used: Organization UI
Review profile: CHILL
Plan: Pro Plus
Run ID: d207dcfa-a983-4b13-935a-0bf0e84c198f
📒 Files selected for processing (1)
src/core/execution/NukeExecution.ts
There was a problem hiding this comment.
Actionable comments posted: 1
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@tests/ImpassableTerrain.test.ts`:
- Around line 270-281: Update the MIRV warhead test around NukeExecution to
assert that a tile on the launch-to-target trajectory is impassable, proving the
path crosses the wall rather than only checking the destination. Replace the
stale “Should have been blocked” comment with wording consistent with the
expected active nuke result.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
⚙️ Run configuration
Configuration used: Organization UI
Review profile: CHILL
Plan: Pro Plus
Run ID: 4f8b77d6-eebb-451d-a557-1818300b7f72
📒 Files selected for processing (1)
tests/ImpassableTerrain.test.ts
Add approved & assigned issue number here:
Resolves #4755
Description:
MIRV warheads now spawn well in impassible terrain
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Please put your Discord username so you can be contacted if a bug or regression is found:
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