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GT-ToneMapping

Fork of *yaoling1997's unity shader implementation of Gran Turismo Tonemapping.

How to use:

  1. Create a material from the shader file by right clicking > Create > Material
  2. Add a new Full Screen Renderer Pass Feature to your URP Asset
  3. Configure it :
image

Able to fix overexposed area and make it more stylized? https://github.com/yaoling1997/GT-ToneMapping/blob/main/Comparison.png image

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Unity shader implementation of Gran Turismo Tonemapping that works with URP's Full Screen Pass Renderer Feature

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