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[Artifact 1555] シフトチェンジの作成 #2069
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,7 @@ | ||
| #> asset:artifact/1555.shift_change/give/1.trigger | ||
| # | ||
| # 神器の取得処理の呼び出し時に実行されるfunction | ||
| # | ||
| # @within tag/function asset:artifact/give | ||
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| execute if data storage asset:context {id:1555} run function asset:artifact/1555.shift_change/give/2.give |
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| @@ -0,0 +1,68 @@ | ||
| #> asset:artifact/1555.shift_change/give/2.give | ||
| # | ||
| # 神器の作成部 ここでID等を定義する | ||
| # | ||
| # @user | ||
| # @within function asset:artifact/1555.shift_change/give/1.trigger | ||
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| # 神器の説明や消費MPなどをここで設定する。 | ||
| # 最後にasset:artifact/common/giveを実行することで入手可能。 | ||
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| # 神器のID (int) スプレッドシートの値を入れる | ||
| data modify storage asset:artifact ID set value 1555 | ||
| # 神器のベースアイテム | ||
| data modify storage asset:artifact Item set value "minecraft:carrot_on_a_stick" | ||
| # 神器の名前 (TextComponentString) | ||
| data modify storage asset:artifact Name set value '{"text":"シフトチェンジ","color":"#dd47ff"}' | ||
| # 神器の説明文 (TextComponentString[]) | ||
| data modify storage asset:artifact Lore set value ['{"text":"サーバー内のランダムな味方1名と位置を入れ替える","color":"white"}'] | ||
| # 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション) | ||
| # data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}' | ||
| # data modify storage asset:artifact ConsumeItem.Count set value 1 | ||
| # data modify storage asset:artifact ConsumeItem.Extra set value | ||
| # 使用回数 (int) (オプション) | ||
| data modify storage asset:artifact RemainingCount set value 5 | ||
| # 神器を発動できるスロット (string) Wikiを参照 | ||
| data modify storage asset:artifact Slot set value "mainhand" | ||
| # 神器のトリガー (string) Wikiを参照 | ||
| data modify storage asset:artifact Trigger set value "onClick" | ||
| # 神器の発動条件 (TextComponentString) (オプション) | ||
| # data modify storage asset:artifact Condition set value | ||
| # 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.Damage set value [0,0] | ||
| # 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.AttackType set value [Physical,Magic] | ||
| # 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.ElementType set value [Fire,Water,Thunder,None] | ||
| # 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.BypassResist set value | ||
| # 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.IsRangeAttack set value | ||
| # 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.AttackRange set value | ||
| # MP消費量 (int) | ||
| data modify storage asset:artifact MPCost set value 30 | ||
| # MP必要量 (int) (オプション) | ||
| # data modify storage asset:artifact MPRequire set value | ||
| # MP回復量 (int) | ||
| # data modify storage asset:artifact MPHealWhenHit set value | ||
| # 神器のクールダウン (int) (オプション) | ||
| data modify storage asset:artifact LocalCooldown set value 200 | ||
| # 種別クールダウン ({Type: string, Duration: int}) (オプション) | ||
| # data modify storage asset:artifact TypeCooldown.Type set value | ||
| # data modify storage asset:artifact TypeCooldown.Duration set value | ||
| # グローバルクールダウン (int) (オプション) | ||
| # data modify storage asset:artifact SpecialCooldown set value | ||
| # クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
| # data modify storage asset:artifact DisableCooldownMessage set value | ||
| # MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
| # data modify storage asset:artifact DisableMPMessage set value | ||
| # 破壊時の音を鳴らさないかどうか (boolean) (オプション) | ||
| # data modify storage asset:artifact DisableBreakSound set value | ||
| # 扱える神 (string[]) Wikiを参照 | ||
| data modify storage asset:artifact CanUsedGod set value "ALL" | ||
| # カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション) | ||
| # data modify storage asset:artifact CustomNBT set value {} | ||
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| # 神器の入手用function | ||
| function asset:artifact/common/give | ||
| Original file line number | Diff line number | Diff line change |
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| #> asset:artifact/1555.shift_change/trigger/1.trigger | ||
| # | ||
| # 指定したイベントタイミングで実行されるfunction | ||
| # | ||
| # @within tag/function asset:artifact/** | ||
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| # storage asset:idのmainhandに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する | ||
| execute if data storage asset:context id{mainhand:1555} run function asset:artifact/1555.shift_change/trigger/2.check_condition |
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| #> asset:artifact/1555.shift_change/trigger/2.check_condition | ||
| # | ||
| # 神器の発動条件をチェックします | ||
| # | ||
| # @within function asset:artifact/1555.shift_change/trigger/1.trigger | ||
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| # 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く | ||
| function asset:artifact/common/check_condition/mainhand | ||
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| # 他にアイテム等確認する場合はここに書く | ||
| # 自身がワープ可能か | ||
| execute if entity @s[tag=CanUsed] if entity @s[predicate=lib:is_ban_tp_area] run tellraw @s {"text":"不思議な力が転送を妨害した。","color":"dark_aqua"} | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. おそらくソウルメイトから持ってきたんだろうけど、使用不可メッセージとして使うならcolorはredのほうが良いかも? |
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| execute if entity @s[predicate=lib:is_ban_tp_area] run tag @s remove CanUsed | ||
| # そもそも他人がいるか | ||
| execute if entity @s[tag=CanUsed] unless entity @a[tag=!this] run return run tellraw @s [{"text": "おや?このサーバーにはあなたしかいないようですよ?","color": "gray"}] | ||
| execute unless entity @a[tag=!this] run tag @s remove CanUsed | ||
| # 入れ替え可能なプレイヤーがいるか | ||
| execute if entity @s[tag=CanUsed] unless entity @a[tag=!this,predicate=!lib:is_ban_tp_area] run return run tellraw @s [{"text": "皆さんは今立て込んだ状況のようです...時間をおいて再度お試しください","color": "gray"}] | ||
| execute unless entity @a[tag=!this,predicate=!lib:is_ban_tp_area] run tag @s remove CanUsed | ||
| # CanUsedタグをチェックして3.main.mcfunctionを実行する | ||
| execute if entity @s[tag=CanUsed] run function asset:artifact/1555.shift_change/trigger/3.main | ||
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| #> asset:artifact/1555.shift_change/trigger/3.main | ||
| # | ||
| # 神器のメイン処理部 | ||
| # | ||
| # @within function asset:artifact/1555.shift_change/trigger/2.check_condition | ||
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| #> private | ||
| # @private | ||
| #declare tag 177.changed | ||
| #declare tag 177.change_marker | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 命名規則は単語の最初の文字を大文字にしてアンダーバーなしなので、
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 修正しました |
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| # 基本的な使用時の処理(MP消費や使用回数の処理など)を行う | ||
| function asset:artifact/common/use/mainhand | ||
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| # ここから先は神器側の効果の処理を書く | ||
| # 念のためtagとmarkerを削除 | ||
| tag @a remove 177.changed | ||
| kill @e[type=marker,tag=177.change_marker] | ||
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| # 入れ替え対象を決定 | ||
| tag @r[tag=!this,predicate=!lib:is_ban_tp_area] add 177.changed | ||
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| # 対象の場所にマーカー設置 | ||
| execute at @a[tag=177.changed,limit=1] run summon marker ~ ~ ~ {Tags:["177.change_marker"]} | ||
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| # マーカー自身の向きを、対象のプレイヤーの向きと同期する | ||
| execute as @e[type=marker,tag=177.change_marker,limit=1] at @s rotated as @a[tag=177.changed,limit=1] run tp @s ~ ~ ~ ~ ~ | ||
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| # 対象を自身の場所・向きへtp | ||
| execute at @s rotated as @s run tp @a[tag=177.changed,limit=1] ~ ~ ~ ~ ~ | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. このat @.s rotated as @.sって要る?
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. なくても問題なかったので消しました。 |
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| # 自分をマーカー(対象が元いた場所・向き)にテレポートさせる | ||
| execute at @e[type=marker,tag=177.change_marker,limit=1] rotated as @e[type=marker,tag=177.change_marker,limit=1] run tp @s ~ ~ ~ ~ ~ | ||
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| # 1. 自分の場所でパーティクルと音を鳴らす | ||
| execute at @s run particle minecraft:reverse_portal ~ ~1 ~ 0.5 1 0.5 0.05 40 normal @a | ||
| execute at @s run playsound minecraft:item.chorus_fruit.teleport player @a ~ ~ ~ 1.0 1.0 0 | ||
| # 2. 対象の場所でパーティクルと音を鳴らす | ||
| execute at @a[tag=177.changed,limit=1] run particle minecraft:reverse_portal ~ ~1 ~ 0.5 1 0.5 0.05 40 normal @a | ||
| execute at @a[tag=177.changed,limit=1] run playsound minecraft:item.chorus_fruit.teleport player @a ~ ~ ~ 1.0 1.0 0 | ||
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| # マーカーを削除する | ||
| kill @e[type=marker,tag=177.change_marker] | ||
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| # 味方のターゲットタグを外してリセットする | ||
| tag @a remove 177.changed | ||
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なんか本来Loreの1行上にあったコメントが消えてる?
ちょっと気になった