UI - Add map preview to Create MP Mission dialog - #1844
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PabstMirror merged 2 commits intoAug 24, 2026
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Dystopian
commented
Aug 15, 2026
| _ctrlMaps setVariable [QGVAR(worldFeatures), _worldFeatures]; | ||
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| ctrlPosition _ctrlMaps params ["_mapsLeft", "_mapsTop", "_mapsWidth", "_mapsHeight"]; | ||
| private _squareWidth = _mapsHeight * 3 / 4; |
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Please check this expression, because I completely do not understand how to correctly calculate it,
3/4 works for me, as well as safeZoneH / safeZoneW.
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I wonder if the 3/4 refers to the 4:3 aspect ratio, which, as I understand it, safeZone{H,W} were designed to help abstract away.
rautamiekka
suggested changes
Aug 15, 2026
PabstMirror
reviewed
Aug 23, 2026
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| ctrlPosition _ctrlMaps params ["_mapsLeft", "_mapsTop", "_mapsWidth", "_mapsHeight"]; | ||
| private _squareWidth = _mapsHeight * 3 / 4; | ||
| private _mapsWidthNew = _mapsWidth - _squareWidth; |
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On square-ish aspect ratios this could possibly start to get cut-off
but I really don't think it will be a problem
we could do something like
if (_squareWidth > 0.5 * _mapsWidth) exitWith {}
to prevent the pic from taking too much of the horizontal,
but like I said I don't really think we need it unless someone has a problem
PabstMirror
approved these changes
Aug 23, 2026
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
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