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FXAA Support & SceneColor Blit Rework - #1123

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RuffledPlume wants to merge 5 commits into
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RuffledPlume:MacOsAlphaFix
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FXAA Support & SceneColor Blit Rework#1123
RuffledPlume wants to merge 5 commits into
117HD:masterfrom
RuffledPlume:MacOsAlphaFix

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@RuffledPlume

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  • SceneColor & SceneColorResolve are now backed by a Texture instead of a RenderBuffer
  • SceneColorFbo is no longer resolved then blitted to the backBuffer
  • DrawUI no longer uses alpha blending to mix the UI with the sceneColor which was blitted into the backbuffer
  • SceneColor is resolved from within drawUI instead of in each renderer
  • glClear is no longer necessary on the backBuffer

 * SceneColor & SceneColorResolve are now backed by a Texture instead of a RenderBuffer
 * SceneColorFbo is no longer resolved then blitted to the backBuffer
 * DrawUI no longer uses alpha blending to mix the UI with the sceneColor which was blitted into the backbuffer
 * SceneColor is resolved from within drawUI instead of in each renderer
 * glClear is no longer necessary on the backBuffer
@RuffledPlume RuffledPlume changed the title Sample SceneColor from UI Fullscreen Pass instead of blit & blending FXAA Support & SceneColor Blit Rework Jun 25, 2026
@RuffledPlume

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Maybe this can be reworked to use the post processing pipeline added in #703

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