FXAA Support & SceneColor Blit Rework - #1123
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- SceneColor & SceneColorResolve are now backed by a Texture instead of a RenderBuffer
- SceneColorFbo is no longer resolved then blitted to the backBuffer
- DrawUI no longer uses alpha blending to mix the UI with the sceneColor which was blitted into the backbuffer
- SceneColor is resolved from within drawUI instead of in each renderer
- glClear is no longer necessary on the backBuffer
* SceneColor & SceneColorResolve are now backed by a Texture instead of a RenderBuffer * SceneColorFbo is no longer resolved then blitted to the backBuffer * DrawUI no longer uses alpha blending to mix the UI with the sceneColor which was blitted into the backbuffer * SceneColor is resolved from within drawUI instead of in each renderer * glClear is no longer necessary on the backBuffer
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Maybe this can be reworked to use the post processing pipeline added in #703 |
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