Fight. Connect. Dominate. https://sfa-multiplayer.ct.ws/
Street Fighter Alpha: Web Multiplayer is a browser-based fighting game experience that brings competitive arcade action to the web. Featuring real-time matchmaking, social integration, and multiple combat modes, it is designed for low-latency competitive play directly in your browser.
- Overview
- Core Features
- Game Modes
- Social and Competitive Systems
- Current Leaderboard
- Technical Specifications
- Installation and Setup
This project aims to recreate the high-intensity gameplay of classic fighting titles while leveraging modern web technologies to enable seamless multiplayer connectivity. Players can enter their handle, track their performance, and engage with a global community of fighters in real-time.
- Low Latency Engine: Optimized for performance with integrated ping monitoring to ensure precise input registration during battles.
- Network Transparency: Real-time display of active fighters online and ongoing battles.
- Profile Management: Simple name entry system to track individual statistics and leaderboard progress.
- Cross-Platform Compatibility: Playable on any modern web browser without the need for external plugins or heavy downloads.
- Training Mode: A sandbox environment for players to practice combos and master character mechanics.
- VS Battle (1v1): The standard competitive format for head-to-head combat.
- Dramatic Battle (2v2): Cooperate with a partner or face off in larger skirmishes.
- Team Survival (3v3): An endurance-based mode where teams of three compete for dominance.
- 7 Characters
- 9 Arenas
- Global Chat: A real-time messaging system to communicate with the entire player base, organize matches, or discuss strategy.
- Friends List: Add and manage connections with other players to easily facilitate private matches.
- Live Network Status: A dedicated dashboard showing the health of the game environment and current activity levels.
The leaderboard tracks the most active participants based on total matches played.
| Rank | Username | Status |
|---|---|---|
| 1 | Player | 21 Plays |
| 2 | homeland | 15 Plays |
| 3 | vm10k | 3 Plays |
| 4 | omlander | 1 Play |
| 5 | Triple T | 1 Play |
Join our community to discuss strategies, report bugs, and stay updated on upcoming features. https://discord.gg/TwfWuRnXun
We welcome new characters! To keep the engine safe, you do not need to edit any existing game code. You only need to create and upload three things:
Create a folder named images/misc/[character_name]/ (lowercase, e.g., images/misc/homelander/). Place your PNG spritesheets inside:
sprites.png(Required: Idle, walking, attacks, hit reactions)projectiles.png(Optional: Fireballs, beams, etc.)trail-sprites.png(Optional: After-image effects)misc-sprites.png(Optional: Special effects)
Create a file named player-[character_name]-spritedata.js to map coordinates on your spritesheet. Use Ryu's spritedata file as a template.
- Make sure your main function is named:
Create[character_name]SpriteData
Create a file named player-[character_name].js to define your character's stats, moves, and hitboxes. Use Ryu's character file as a template.
- Make sure your main function is named:
create[character_name]
Once these three items are ready, submit a Pull Request. and we will handle the system integration and add your character to the select screen!
Visit: https://vm10k.github.io/SFA-Multiplayer/
Pick an editor either for FIGHTERS or HEROS
it requires more job to do so. so you have to use ai that designs a projectitles for example a laser and tell ai to add it up to your character files the data and sprite data and keep on refine it to get it right. Thats all!
That's all thanks for reading!
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