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vimontgames
vgframework
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Win64 ClangCL DX12 Release
Win64 ClangCL DX12 Release
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Win64 ClangCL DX12 Release
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Add optional MCP bridge for level-design tooling
Win64 ClangCL DX12 Release
#314:
Pull request
#41
opened by
Joyxt
5m 40s
Joyxt:vgframework_MCP
Joyxt:vgframework_MCP
5m 40s
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Update editor cameras before rendering
Win64 ClangCL DX12 Release
#313:
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Use recursive mutex in logger to fix crash
Win64 ClangCL DX12 Release
#312:
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Warn about static flag inconsistencies but do not change the values w…
Win64 ClangCL DX12 Release
#311:
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Reapply "Use recursive mutex in logger"
Win64 ClangCL DX12 Release
#310:
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Revert "Use recursive mutex in logger"
Win64 ClangCL DX12 Release
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Use recursive mutex in logger
Win64 ClangCL DX12 Release
#308:
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Warn about static/non-static inconsistencies but do not set/remove th…
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#307:
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Bump version to 0.56.0 to trigger rebuild
Win64 ClangCL DX12 Release
#306:
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Version 0.56.0
Win64 ClangCL DX12 Release
#305:
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Fix editor crash when ScreenSpaceAmbient is enabled
Win64 ClangCL DX12 Release
#304:
Pull request
#40
opened by
Joyxt
1m 2s
fix/screenspace-ambient-crash
fix/screenspace-ambient-crash
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Fix SnapComponent applied even if disabled
Win64 ClangCL DX12 Release
#303:
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5m 30s
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Editor object delete async
Win64 ClangCL DX12 Release
#302:
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5m 55s
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Fix passenger on bike not wearing helmet
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#301:
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Remove dead code
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#300:
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Shared mesh collider shapes using pool
Win64 ClangCL DX12 Release
#299:
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Fix crash in physics debug rendering after toggling on/off several times
Win64 ClangCL DX12 Release
#298:
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6m 19s
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Use Jolt's MotorcycleController for bikes
Win64 ClangCL DX12 Release
#297:
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Fix bike differencial
Win64 ClangCL DX12 Release
#296:
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9m 31s
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Add test track for vehicle + Player direct start in zoos
Win64 ClangCL DX12 Release
#295:
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Use ImGui clipper to optimize the loaded resource table
Win64 ClangCL DX12 Release
#294:
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Motrobike
Win64 ClangCL DX12 Release
#293:
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Bike steering
Win64 ClangCL DX12 Release
#292:
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CLang compile fix
Win64 ClangCL DX12 Release
#291:
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5m 31s
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Move vehicle debug from 'Update' to 'ToolUpdate'
Win64 ClangCL DX12 Release
#290:
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10m 4s
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