Incoming FDIE @ Palantir
MHCI '26 @ Carnegie Mellon University
CS-AI '25 (Honors) @ Colby College
Honors CS-AI grad from Colby College, now a Master's student in HCI at Carnegie Mellon. I work across HCI research and production code, from eye-tracking studies to shipped iOS apps to real-time XR systems.
Bracer XR — a touchscreen on your skin
Real-time forearm reconstruction for on-skin AR UI, running standalone on a Meta Quest 3. Turns the headset's raw depth into a live 3D surface through a GPU + Burst pipeline, holds 72fps on-device, and lets you tap a UI rendered on your actual arm. Built in Unity for the Ink & Interface study at CMU (sponsored by Arm, advised by Chris Harrison). Open source, Apache-2.0.
Unity C# Compute Shaders Burst/Jobs Meta Quest 3 Depth Reconstruction
Trey Tuscai and Naser Al Madi. What is the Optimal Radial Interface for Eye-Movement Authentication on a Smartphone? In ETRA '25, Tokyo, Japan. ACM, 2025. doi.org/10.1145/3715669.3726820


