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README, licensing, contribution guide and templates. Runs in parallel with M1; needs no code.
No due date•5/5 issues closedTouch, accessibility, performance, PWA, analytics, sharing.
No due date•7/7 issues closedEditor, validation harness, replays, and 30 more levels.
No due date•6/6 issues closedRotating hazards, moving terrain, control/camera/UI trolls.
No due date•6/6 issues closedGravity inversion, bombs, levers, jetpack, saws, springs.
No due date•6/6 issues closedShipped, playable, at a public URL. 15 levels.
No due date•8/8 issues closedThe signature mechanic: levels mutate between attempts while the game denies it. Guardrails: mutations apply at level start only, never mid-run; every mutated element is readable before the player can commit to it; a mutation may never make a level unsolvable.
No due date•6/6 issues closedThe trap architecture the remaining levels are built on.
No due date•6/6 issues closedMove, jump, die, respawn, reach the door.
No due date•6/6 issues closedEngine primitives, level format, visual identity, deployed shell.
No due date•9/9 issues closed