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chore(runtime): ship ONS native saves and continuous audio - #277
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Summary
Pin the formal runtime release that switches ONS to native game saves and keeps voice/music continuous during dialogue advancement.
A successful native SAVE enables platform synchronization. A later Launch imports the saved files before startup; the player chooses LOAD in the game. Existing ONS instant snapshots remain stored but are outside the new readable native format. Audio uses browser-owned playback buffers so main-thread rendering does not replay stale audio or introduce refill gaps.
Evidence
After: ONS r10 formal assets pass all 15 compiled browser compatibility cases, including continuous output under 350 ms main-thread stalls, loop handoff and native restoration.
Merge Danger
Door: two-way
Only the immutable runtime input pin changes. No database migration or saved-data deletion; reverting the pin temporarily makes new ONS native saves unreadable by the older adapter.
Blast Radius: ONS
ONS save semantics and Web audio change. Music decodes before playback with a 256 MiB per-clip / 512 MiB total browser PCM budget. Android Brave physical-device validation remains outstanding.