Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
58 changes: 29 additions & 29 deletions include/event_object_movement.h
Original file line number Diff line number Diff line change
Expand Up @@ -148,11 +148,11 @@ void InitObjectEventPalettes(u8 reflectionType);
void UpdateObjectEventCurrentMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, bool8 (*callback)(struct ObjectEvent *, struct Sprite *));
bool8 ObjectEventFaceOppositeDirection(struct ObjectEvent *objectEvent, u8 direction);
u8 GetOppositeDirection(u8 direction);
u8 GetWalkInPlaceFasterMovementAction(u32);
u8 GetWalkInPlaceFastMovementAction(u32);
u8 GetWalkInPlaceNormalMovementAction(u32);
u8 GetWalkInPlaceSlowMovementAction(u32);
u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u32 dir);
u8 GetWalkInPlaceFasterMovementAction(u8);
u8 GetWalkInPlaceFastMovementAction(u8);
u8 GetWalkInPlaceNormalMovementAction(u8);
u8 GetWalkInPlaceSlowMovementAction(u8);
u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 dir);
void MoveCoords(u8 direction, s16 *x, s16 *y);
bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *objectEvent);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *objectEvent);
Expand All @@ -161,24 +161,24 @@ void SetTrainerMovementType(struct ObjectEvent *objectEvent, u8 movementType);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
u8 GetCollisionFlagsAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction);
u8 GetFaceDirectionMovementAction(u32);
u8 GetWalkNormalMovementAction(u32);
u8 GetWalkFastMovementAction(u32);
u8 GetRideWaterCurrentMovementAction(u32);
u8 GetWalkFasterMovementAction(u32);
u8 GetPlayerRunMovementAction(u32);
u8 GetJumpInPlaceMovementAction(u32);
u8 GetAcroWheelieFaceDirectionMovementAction(u32);
u8 GetAcroPopWheelieFaceDirectionMovementAction(u32);
u8 GetAcroEndWheelieFaceDirectionMovementAction(u32);
u8 GetAcroWheelieHopFaceDirectionMovementAction(u32);
u8 GetAcroWheelieHopDirectionMovementAction(u32);
u8 GetAcroWheelieJumpDirectionMovementAction(u32);
u8 GetJumpInPlaceTurnAroundMovementAction(u32);
u8 GetAcroWheelieInPlaceDirectionMovementAction(u32);
u8 GetAcroPopWheelieMoveDirectionMovementAction(u32);
u8 GetAcroWheelieMoveDirectionMovementAction(u32);
u8 GetAcroEndWheelieMoveDirectionMovementAction(u32);
u8 GetFaceDirectionMovementAction(u8);
u8 GetWalkNormalMovementAction(u8);
u8 GetWalkFastMovementAction(u8);
u8 GetRideWaterCurrentMovementAction(u8);
u8 GetWalkFasterMovementAction(u8);
u8 GetPlayerRunMovementAction(u8);
u8 GetJumpInPlaceMovementAction(u8);
u8 GetAcroWheelieFaceDirectionMovementAction(u8);
u8 GetAcroPopWheelieFaceDirectionMovementAction(u8);
u8 GetAcroEndWheelieFaceDirectionMovementAction(u8);
u8 GetAcroWheelieHopFaceDirectionMovementAction(u8);
u8 GetAcroWheelieHopDirectionMovementAction(u8);
u8 GetAcroWheelieJumpDirectionMovementAction(u8);
u8 GetJumpInPlaceTurnAroundMovementAction(u8);
u8 GetAcroWheelieInPlaceDirectionMovementAction(u8);
u8 GetAcroPopWheelieMoveDirectionMovementAction(u8);
u8 GetAcroWheelieMoveDirectionMovementAction(u8);
u8 GetAcroEndWheelieMoveDirectionMovementAction(u8);
u8 GetFishingDirectionAnimNum(u8 direction);
u8 GetAcroWheelieDirectionAnimNum(u8 direction);
u8 GetFishingBiteDirectionAnimNum(u8 direction);
Expand All @@ -191,11 +191,11 @@ u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent);
void TryOverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent, u8 movementType);
void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent);
void ShiftStillObjectEventCoords(struct ObjectEvent *objEvent);
void ObjectEventMoveDestCoords(struct ObjectEvent *objEvent, u32 direction, s16 *x, s16 *y);
void ObjectEventMoveDestCoords(struct ObjectEvent *objEvent, u8 direction, s16 *x, s16 *y);
u8 AddCameraObject(u8 linkedSpriteId);
void UpdateObjectEventsForCameraUpdate(s16 x, s16 y);
u8 GetWalkSlowMovementAction(u32);
u8 GetJumpMovementAction(u32);
u8 GetWalkSlowMovementAction(u8);
u8 GetJumpMovementAction(u8);
u8 ElevationToPriority(u8 elevation);
void ObjectEventUpdateElevation(struct ObjectEvent *objEvent);
void SetObjectSubpriorityByElevation(u8 elevation, struct Sprite *sprite, u8 subpriority);
Expand Down Expand Up @@ -277,9 +277,9 @@ void MovementType_JogInPlace(struct Sprite *sprite);
void MovementType_RunInPlace(struct Sprite *sprite);
void MovementType_Invisible(struct Sprite *sprite);
void MovementType_WalkSlowlyInPlace(struct Sprite *sprite);
u8 GetSlideMovementAction(u32);
u8 GetJumpMovementAction(u32);
u8 GetJump2MovementAction(u32);
u8 GetSlideMovementAction(u8);
u8 GetJumpMovementAction(u8);
u8 GetJump2MovementAction(u8);
u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority);

bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
Expand Down
2 changes: 1 addition & 1 deletion include/faraway_island.h
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#ifndef GUARD_FARAWAY_ISLAND_H
#define GUARD_FARAWAY_ISLAND_H

u32 GetMewMoveDirection(void);
u8 GetMewMoveDirection(void);
bool8 ShouldMewShakeGrass(struct ObjectEvent *objectEvent);
void UpdateFarawayIslandStepCounter(void);
bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *objectEvent);
Expand Down
2 changes: 1 addition & 1 deletion include/field_player_avatar.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ void SetPlayerAvatarFieldMove(void);
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
void SetPlayerAvatarStateMask(u8 flags);
u8 GetPlayerAvatarGraphicsIdByStateId(u8 state);
u8 GetJumpSpecialMovementAction(u32);
u8 GetJumpSpecialMovementAction(u8);
bool8 PartyHasMonWithSurf(void);
bool8 IsPlayerFacingSurfableFishableWater(void);
bool8 IsPlayerSurfingNorth(void);
Expand Down
Loading