Hide break info when HUD Overlay visibility is disabled#37592
Open
prplnorangesoda wants to merge 2 commits intoppy:masterfrom
Open
Hide break info when HUD Overlay visibility is disabled#37592prplnorangesoda wants to merge 2 commits intoppy:masterfrom
prplnorangesoda wants to merge 2 commits intoppy:masterfrom
Conversation
Author
|
I'm thinking about this now, maybe it would be smart in the future to make a skinnable Break layer? That way, skinmakers/players can add sprites/info to the break screen or remove them if needed; if it were split into playfield/hud like it is right now then this could work like the way the hud overlay already does |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
2026-04-30.2-27-37.AM.mp4
When the HUD overlay is hidden (Shift+Tab), the user probably doesn't want to see their rank/accuracy. This hides the info text while the mode is set to
Never, but keeps it showing when set toHide during gameplay(since breaks aren't gameplay)/Always.This patch is dedicated to the insane heart rate increase I just had 3 hours ago when I realized I was on 100% accuracy.
Uses OsuConfigManager like HUDOverlay.cs in osu.Game/Screens/Play/HUDOverlay.cs