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Hide break info when HUD Overlay visibility is disabled#37592

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prplnorangesoda wants to merge 2 commits intoppy:masterfrom
prplnorangesoda:hide-break-info
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Hide break info when HUD Overlay visibility is disabled#37592
prplnorangesoda wants to merge 2 commits intoppy:masterfrom
prplnorangesoda:hide-break-info

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@prplnorangesoda
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@prplnorangesoda prplnorangesoda commented Apr 30, 2026

2026-04-30.2-27-37.AM.mp4

When the HUD overlay is hidden (Shift+Tab), the user probably doesn't want to see their rank/accuracy. This hides the info text while the mode is set to Never, but keeps it showing when set to Hide during gameplay (since breaks aren't gameplay)/Always.

This patch is dedicated to the insane heart rate increase I just had 3 hours ago when I realized I was on 100% accuracy.

Uses OsuConfigManager like HUDOverlay.cs in osu.Game/Screens/Play/HUDOverlay.cs

Comment thread osu.Game/Screens/Play/BreakOverlay.cs Fixed
Comment thread osu.Game/Screens/Play/BreakOverlay.cs Fixed
@prplnorangesoda
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I'm thinking about this now, maybe it would be smart in the future to make a skinnable Break layer? That way, skinmakers/players can add sprites/info to the break screen or remove them if needed; if it were split into playfield/hud like it is right now then this could work like the way the hud overlay already does

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