Fix Billing Client initialization & Update SDK integration guide in README#90
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… guide in README - Update [GameStoreManager.cs](file:///c:/projects/repo/native-pc-sdk-sample/sdk-client-unity/Assets/Scripts/GameStoreManager.cs) to initialize `BillingClient` with `BillingClientParams` enabling pending purchases (`EnablePendingPurchases = true`). - Update [README.md](file:///c:/projects/repo/native-pc-sdk-sample/sdk-client-unity/README.md) to reflect the new SDK installation workflow via the Unity Package Manager (tarball `.tgz` package) instead of dragging and dropping a `.unitypackage` file. - Update authorship info, refresh the last updated date, and point the download URL to the official developer documentation page.
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Summary
This PR fixes a compiler/runtime issue with
PlayPcSdkFactory.CreateBillingClientby passing the requiredBillingClientParamsconfiguration, satisfying the updated SDK signature. It also updates the integration instructions in README.md to reflect the new tarball-based package installation workflow.Changes
1. Code Updates
_billingClientto match the new SDK factory signature.BillingClientParamsobject withEnablePendingPurchases = truetoPlayPcSdkFactory.CreateBillingClient(clientParams).2. Documentation Updates
.tgzpackage from a tarball).