Min Hyeok Bang*1, Jun Hyeong Kim*1, Seung-Wook Kim†2, Se-Ho Lee†1
1Department of Computer Science and Artificial Intelligence/Center for Advanced Image Information Technology, Jeonbuk National University, Jeonju-si, South Korea, 2Division of Electronic and Communication Engineering, Pukyong National University, Busan, South Korea
*These authors contributed equally, †Corresponding authors
ECCV 2026
This repo contains the official code of our paper: Geometry-Aware Style Transfer in 3D Gaussian Splatting.
In this paper, we present a novel geometry-aware style transfer framework for 3D Gaussian splatting (3DGS) that simultaneously transfers appearance attributes and geometric structures. Unlike prior works that primarily focus on color-based stylization and often overlook structural adaptation, our method explicitly incorporates geometry adaptation through a decoupled optimization scheme that alternately updates color and geometry parameters.
Clone the repository and install necessary dependencies:
git clone https://github.com/oweixx/gast.git
conda env create --file environment.yml
conda activate gast
git clone https://github.com/DepthAnything/Depth-Anything-V2
mv Depth-Anything-V2 Depth_Anything_V2
wget -O depth_anything_v2_vitl.pth "https://huggingface.co/depth-anything/Depth-Anything-V2-Large/resolve/main/depth_anything_v2_vitl.pth?download=true"
mkdir -p checkpoints
mv depth_anything_v2_vitl.pth checkpoints/We evaluate the dataset on LLFF, Tanks and Temples and MipNeRF-360 datasets. For convenience, a small subset of preprocessed scene data and reference style images is provided ./style folder.
To use custom data, please follow the instructions in 3DGS to process your own scenes.
The datasets folder is organized as follows:
datasets
|---llff
| |---flower
| |---horns
| |---...
|---tandt
|---mipnerf360Our stylization pipeline assumes that each scene has already been reconstructed as a 3D Gaussian Splatting (3DGS) model and contains a pre-trained point cloud. In this repository, we provide an original 3DGS reconstruction script:
original_train.py: reconstructs a 3DGS scene and saves the Gaussian point cloud.
For details on the training procedure, please refer to the original 3DGS repo:
3DGS – Running
First, preprocess your scenes following the official 3DGS pipeline:
- Camera poses and images should be prepared as in the original 3DGS repository.
- Please refer to the official instructions for processing your own scenes:
3DGS – Processing your own scenes
This repository provides a batch pipeline for stylizing multiple 3D Gaussian Splatting (3DGS) scenes with various reference styles.
The included shell script automatically performs:
- 3DGS geometry-aware stylization
- Depth video rendering
- Final RGB video rendering
To run the full stylization pipeline across all predefined scenes and styles, simply execute:
bash scripts/run.shThe script iterates through:
- Scenes:
trex,flower,horns,fern - Styles: images located in
style/ - Output directory:
output/[date]/[purpose]/[scene]/[style]/
For each (scene, style) pair, the following steps are executed:
- Loads the scene from
${scene_dir}/${scene} - Loads the point cloud from:
iteration_30000/point_cloud.ply - Applies the style image:
${style_dir}/${style}.jpg - Saves the stylized 3DGS result under:
output/[date]/[purpose]/[scene]/[style]/
Generates a spiral-view depth visualization video of the stylized scene.
Produces the final stylized spiral-view RGB animation.
You can modify the following variables inside scripts/run.sh:
| Variable | Description |
|---|---|
cuda |
GPU index used during execution |
date |
Experiment group identifier |
purpose |
Project name or experiment tag |
scene_list |
Scenes to be processed |
style_list |
Style images to apply |
scene_dir |
Directory containing original 3DGS scenes |
style_dir |
Directory containing style images |
scene_list=("trex")
style_list=("starry" "mosaic")This will process:
trexwithstarrytrexwithmosaic
If you find this project useful, please cite:
@inproceedings{bang2026gast,
title = {Geometry-aware style transfer in 3D gaussian splatting},
author = {Bang, Min Hyeok and Kim, Jun Hyeong and Kim, Seung-Wook and Lee, Se-Ho},
booktitle = {Proc. European Conference on Computer Vision (ECCV)},
address = {Malmö, Sweden},
year = {2026}
}