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    • Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at ha…
      ShaderLab
      MIT License
      247411Updated Aug 3, 2026Aug 3, 2026
    • Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic res…
      ShaderLab
      MIT License
      143500Updated Jul 30, 2026Jul 30, 2026
    • Body, Eye and Face Tracking code sample.
      C#
      Other
      71387180Updated Jul 29, 2026Jul 29, 2026
    • Unity-SpaceSharing was built to demonstrate how to use the Space Sharing API, available in the Meta XR Core SDK for the Unity game engine.
      C#
      MIT License
      71100Updated Jul 29, 2026Jul 29, 2026
    • This repository brings multiple samples that can help you explore features and bring them into your project.
      C#
      MIT License
      7423210Updated Jul 28, 2026Jul 28, 2026
    • Examples of using Depth API for real-time, dynamic occlusions
      ShaderLab
      Other
      4728700Updated Jul 28, 2026Jul 28, 2026
    • This repository hosts a collection of samples designed to help you explore and integrate the features of the Meta Mixed Reality Utility Kit (MRUK) into your pro…
      C#
      MIT License
      437600Updated Jul 27, 2026Jul 27, 2026
    • Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
      C#
      MIT License
      5916350Updated Jul 27, 2026Jul 27, 2026
    • Sample projects to showcase the Unity Meta XR Interaction SDK.
      C#
      Other
      185410Updated Jul 22, 2026Jul 22, 2026
    • This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      71520Updated Jun 25, 2026Jun 25, 2026
    • A Sample Project for Passthrough Camera API in Unity.
      C#
      Other
      14150230Updated Jun 8, 2026Jun 8, 2026
    • The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best…
      C#
      MIT License
      5123400Updated May 28, 2026May 28, 2026
    • Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First …
      C#
      MIT License
      9531260Updated May 28, 2026May 28, 2026
    • Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the "Whisperer" demo available on App Lab. The …
      C#
      MIT License
      238200Updated May 28, 2026May 28, 2026
    • This project contains Unreal samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus proprietary l…
      C++
      Other
      6810Updated May 28, 2026May 28, 2026
    • Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subje…
      C#
      MIT License
      10636800Updated May 28, 2026May 28, 2026
    • Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes.
      C#
      MIT License
      6927210Updated May 28, 2026May 28, 2026
    • A comprehensive Unity sample project for the Tracked Keyboard feature, designed to demonstrate best practice UX for text input implementation across MR and VR.
      ShaderLab
      MIT License
      51100Updated May 28, 2026May 28, 2026
    • Mixed Reality samples that demonstrate how to enable multiplayer
      ShaderLab
      MIT License
      165220Updated May 28, 2026May 28, 2026
    • Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and…
      C#
      MIT License
      3911510Updated May 28, 2026May 28, 2026
    • This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. M…
      ShaderLab
      Other
      83300Updated May 28, 2026May 28, 2026
    • A Sample Project for Passthrough Camera API in Unity
      HTML
      Other
      4300Updated May 28, 2026May 28, 2026
    • This repository provides a comprehensive sample project showcasing the integration of Meta's Avatars with the Meta XR Interaction SDK in Unity. It serves as a p…
      ShaderLab
      Other
      102431Updated May 28, 2026May 28, 2026
    • The Compositor Layers demo for Unity shows how to ingest our Compositor Layers API, and common use cases that benefit from using Compositor Layers.
      ShaderLab
      MIT License
      2800Updated May 28, 2026May 28, 2026
    • Showdown for Quest is a port of Epic's PC VR demo. It demonstrates how a PC project can be optimized to run on Quest. Showdown utilizes Application SpaceWarp an…
      C++
      Other
      31501Updated Mar 25, 2026Mar 25, 2026
    • Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and v…
      C#
      Other
      183900Updated Mar 25, 2026Mar 25, 2026
    • Unity project for "Decommissioned A VR Social Deduction Showcase" on Meta Quest
      C#
      MIT License
      187600Updated Mar 25, 2026Mar 25, 2026
    • The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handli…
      C++
      Other
      42410Updated Mar 5, 2026Mar 5, 2026
    • MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in…
      C++
      Other
      254900Updated Mar 5, 2026Mar 5, 2026
    • Body, Eye and Face Tracking code sample.
      C++
      Other
      244931Updated Mar 5, 2026Mar 5, 2026
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