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6 changes: 4 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,8 @@ based on [Leaflet](https://leafletjs.com/). The map renderer is heavily inspired
[MapRend](https://github.com/YSelfTool/MapRend), but has been reimplemented from scratch
(first in C++, now in Rust) for highest performance.

Demo: https://neocturne.github.io/MinedMap/

## How to use

Download the binary release that matches your platform from the Github release
Expand All @@ -30,8 +32,8 @@ on a web server. The image data generated by MinedMap will be stored in the
`data` subdirectory of the extracted viewer.

Minecraft stores its save data in a directory `~/.minecraft/saves` on Linux,
and `C:\Users\<username>\AppData\Roaming\.minecraft\saves`. To generate MinedMap
tile data from a save game called "World", use the a command like the following
and `C:\Users\<username>\AppData\Roaming\.minecraft\saves` on Windows. To generate
MinedMap tile data from a save game called "World", use the a command like the following
(replacing the first argument with the path to your save data; `<viewer>` refers
to the directory where you unpacked the MinedMap viewer):
```shell
Expand Down