Skip to content

Passing dynamic data + prefab through method Create (Factory) while that prefab has GameObjectContext #280

Description

@lucid-dreamm

Hey, I would like to be able to pass dynamic data + prefab through method Create (Factory) while that prefab has GameObjectContext (Installer). In this situation, it seems zenject cannot inject dynamic data and it fails while without GameObjectContext, it works.

_factory.Create(prefab,data)

In scene context

  Container.BindFactory<Object, SpawnModuleData, ModuleFacade, ModuleFacade.Factory>()
                .FromFactory<PrefabFactory<SpawnModuleData, ModuleFacade>>();

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions