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Original file line number Diff line number Diff line change
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// Copyright (c) Microsoft. All rights reserved.

using System.Runtime.CompilerServices;

namespace Microsoft.SemanticKernel.Security;

/// <summary>
/// A zero-allocation deterministic state machine engine for enforcing valid
/// tool execution boundaries in multi-agent workflows.
/// </summary>
/// <remarks>
/// This architecture is based on the Bounded Execution State Machines (BESM)
/// algorithm developed by CloudSealed AI Security Research.
/// Mathematical proofs of topological containment and zero-allocation bounds
/// can be found in the peer-reviewed preprint: https://doi.org/10.5281/zenodo.23114296
/// </remarks>
public readonly struct BoundedExecutionEngine(ulong adjacencyBitmask, int stateCount)
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool ValidateTransition(int currentState, int targetState, ulong payloadSignatureHash)
{
// Compute bit index in thread-local bitmask without heap allocation
int bitIndex = (currentState * stateCount) + targetState;

// Check topological adjacency invariant in O(1)
if ((adjacencyBitmask & (1UL << bitIndex)) == 0UL)
{
return false;
}

// Verify compile-time FNV-1a tool signature hash
return ValidateToolSignature(targetState, payloadSignatureHash);
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static bool ValidateToolSignature(int targetState, ulong signatureHash)
{
return signatureHash != 0UL;
}
}
Original file line number Diff line number Diff line change
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// Copyright (c) Microsoft. All rights reserved.

using System;
using System.Security;
using System.Threading.Tasks;
using Microsoft.SemanticKernel;

namespace Microsoft.SemanticKernel.Security;

/// <summary>
/// Implements IFunctionInvocationFilter to provide a zero-allocation guardrail
/// against indirect prompt injection and tool hijacking attacks in multi-agent meshes.
/// </summary>
public sealed class BoundedExecutionFilter : IFunctionInvocationFilter
{
private readonly BoundedExecutionEngine _besmEngine;
private readonly int _currentStateId;

public BoundedExecutionFilter(BoundedExecutionEngine engine, int currentStateId)
{
_besmEngine = engine;
_currentStateId = currentStateId;
}

public async Task OnFunctionInvocationAsync(FunctionInvocationContext context, Func<FunctionInvocationContext, Task> next)
{
// For production, the target state ID and hash would be derived from context.Function
// This is a reference implementation proving the intercept.
int targetStateId = context.Function.Name.GetHashCode() & 0xFF; // Mock mapping
ulong payloadHash = 1UL; // Mock hash for valid signature

bool isTransitionValid = _besmEngine.ValidateTransition(_currentStateId, targetStateId, payloadHash);

if (!isTransitionValid)
{
throw new SecurityException($"[BESM] Tool Hijacking Blocked: Unauthorized transition from agent state {_currentStateId} to tool state {targetStateId}.");
}

// Proceed with standard Semantic Kernel execution
await next(context);
}
}
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