Heaps tutorials 2D Basic version code tut. article feature where _ _ (some Heaps basics should be learnt from wiki: h2d.Object, object trees) _ ok _ sprites by h2d.Bitmap Basics part 01 ok _ animated sprites from a sprite strip by h2d.Anim Basics part 02 ok _ obj. interactions: basic collisions one-to-many (player to coins) Basics part 04 ok _ map editor by reading strings/text files Basics part 05 ok _ bullets, many-to-many collision/interaction Basics part 06 ok _ h2d.Tilegroup (used for "stone slabs"/later "walls") Basics part 06 ok _ detecting walls/collsions Basics part 07 ok _ approach proposal towards object-oriented project Basics OOP ok _ using a "game object/entity" class and a "level" class Basics OOP _ _ camera on player _ _ _ UI / HUD (user interface, head-up display) _ _ _ portal between two scenes (portal with filter) _ OOP version