Utility functions for creating Minecraft Bedrock Add-Ons.
Install the module with pip:
pip3 install mcaddonUpdate existing installation: pip3 install mcaddon --upgrade
| Name | Usage |
|---|---|
mini-racer |
JavaScript engine for Python |
pillow |
Handling images |
rapidnbt |
Reading/writing NBT |
pydantic |
Data validation |
mcpath |
Paths to Minecraft bedrock folders |
mclang |
Read/write to .lang files |
molang |
Molang translator & interpreter |
commentjson |
Reading JSON files with comments |
watchdog |
Monitor file system changes |
Deprecated |
Deprecated files and functions |
- Create Minecraft Bed rock add-ons with Python.
- Build behavior packs and resource packs.
- Define custom blocks and items.
- Use a modular, component based system.
- Export to Minecraft JSON files.
- Load and edit existing packs.
- Generate content with templates.
- Tools for managing and packaging add-ons.
- Optional scripting and integrations.
from mcaddon import *
block = Block()
block.description.identifier = "test:on_interact_change_state_block"
block.components.add(BlockGeometryComponent())
block.components.add(
BlockMaterialInstancesComponent().add(MaterialInstance(texture="stone"))
)
block.components.add(BlockCollisionBoxComponent())
block.components.add(BlockSelectionBoxComponent())
block.save("block.json")from mcaddon import *
item = Item()
item.description.identifier = "minecraft:blaze_rod"
item.components.add(ItemFuelComponent(duration=12))
item.components.add(ItemMaxStackSizeComponent(value=64))
item.components.add(ItemIconComponent().add("blaze_rod"))
item.components.add(ItemHandEquippedComponent())
item.components.add(ItemDisplayNameComponent(value="Blaze Rod"))
item.save("item.json")usage: mcaddon [-h] [-V] {show,package} ...
Description
positional arguments:
{show,package}
show Shows a GUI for cli tools
package Package a pack or world
options:
-h, --help show this help message and exit
-V, --version print the mcaddon version number and exit.