Unreal AI, Unity Experience
Making AI feel real. Software engineer → AI researcher.
Fundamentals forged at Krafton Jungle, plus the execution to absorb unfamiliar tech top-down — prototype fast by pairing with AI agents, then verify by hand. A long-time game developer at heart, now aiming to help make AI native and approachable.
- Goal — AI Researcher (AI R&D), at the intersection of games and AI
- Focus — LLM & SLM optimization · heterogeneous multi-agent systems · on-device LM compression
- Learning — Mesa · LangGraph · RAG & harnessing
- Open to — AI Research · AI FDE · AI Native
Languages
Frameworks & Libraries
Infra & AI Tools
EUM · 2025.12 – 2026.01 — Browser-based AI video-meeting platform with real-time interpretation and a WebGPU infinite-canvas whiteboard. Owned the whiteboard full-stack: built a custom renderer on PixiJS v8 / WebGPU that lifted average frame rate from 23.7 → 58.7 FPS at 60Hz. → github · demo & write-up
HELIX · 2026.04 — Heterogeneous multi-agent collaboration system to reduce hallucination and minimize API cost. → github · live
Unitrio · ongoing — A 2D top-down action-RPG sandbox, built with a five-person indie team. → github
View commit logs as text
- 84abba7 - style: revert default language to English on initial load (57 seconds ago)
- 479f889 - chore: auto-update recent commits in README [skip ci] (3 minutes ago)
- a57bbe6 - style: change HELIX role to 1인 개발 and Unitrio role to 리더 & 게임플레이 및 렌더링 프로그래밍 (3 minutes ago)
- 455cc09 - style: align English translations to match updated Korean localization (3 minutes ago)
- 190a4eb - chore: auto-update recent commits in README [skip ci] (6 minutes ago)
Building in the spirit of Eiji Aonuma & Satoru Iwata. A lifelong Zelda player.



