If glErrors are generated before a call to glowl is made, which throws an exception based on glGetError, glowl throws an exception even if the glowl function was exectued without errors.
Call glGetError at the beginning of all functions that use glGetError to trigger exceptions?
If glErrors are generated before a call to glowl is made, which throws an exception based on glGetError, glowl throws an exception even if the glowl function was exectued without errors.
Call glGetError at the beginning of all functions that use glGetError to trigger exceptions?