Features #38 #30 #31: keep objects always visible#327
Features #38 #30 #31: keep objects always visible#327maxfyk wants to merge 11 commits intohiukim:masterfrom
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Hi @maxfyk , thanks for your work. I remembered seeing requests like this a couple of times, so definitely something useful! I'm not sure this needs to be handled in the in |
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Hi @hiukim, Also, I implemented it on the controller level for better optimization and to avoid using many workarounds. |
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Hey @maxfyk, I'd like to use your fork since I have the same use case in my project. But I don't understand where in my project I have to pass the parameters
How do I pass the parameter correctly? Thanks for your help! |
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Alternatively, I'd like to use your approach @hiukim , but I don't quite understand how to do this
I understand how to add the |
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Hey @anselmpaul, I'm glad to hear someone else found this feature helpful! |
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@maxfyk thank you for the quick reply. I found the commit in your repo and replaced the mindar script files with the ones in your repo, that made it work. I also realized why it didn't work: I didn't check out the feature branch before building the mindar js files... Thanks for your help. Now I wonder if it is possible to toggle this behaviour during runtime? E.g. let the user decide with a button, if the models are kept on screen or not? |
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I've tried this way, but object (also external to the image entity) are automatically hidden. |
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Solved: How to keep objects visible after target lost "For anyone looking for a working solution to keep 3D models or videos visible after losing the marker (without freezing the whole app): I just implemented a fix that allows the AR content to persist in the last known position while keeping the camera tracking active for re-detection. It solves the flickering issues mentioned in this PR. I've uploaded the full tutorial and code snippet here: https://www.patreon.com/posts/keep-models-3d-143853306 |

Features #38 #30 #31: keep objects always visible
Not sure if you need this feature. I wrote it for my project and thought I'd suggest adding it.