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Fix typo
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en/06_Texture_mapping/00_Images.adoc

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@@ -502,7 +502,7 @@ Since the `transitionImageLayout` function executes a command buffer with only a
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It's up to you if you want to be explicit about it or not, but I'm personally not a fan of relying on these OpenGL-like "hidden" operations.
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There is actually a special type of image layout that supports all operations, `vk::ImageLayout::eGeneral`.
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But unless using certain extensions, which we don't do in the tutorial, using the general layout might come with a performance penalty is it may disable certain optimizations on some GPUs.
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But unless using certain extensions, which we don't do in the tutorial, using the general layout might come with a performance penalty as it may disable certain optimizations on some GPUs.
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It is required for some special cases, like using an image as both input and output, or for reading an image after it has left the preinitialized layout.
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All the helper functions that submit commands so far have been set up to execute synchronously by waiting for the queue to become idle.

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