Skip to content

Dynamic TMP_Text width #41

Description

@Michele-Santoni

I tried to test the FlexLayout component when the length of the text of the TMP_Text can change.
The hierarchy is this:

  • Root
    • Text_1_Parent
      • Text_1
    • Text_2_Parent
      • Text_2

Every gameobject has a FlexLayout component attached and they are set like this:

[ Root ]
Image

[ both Text_*_Parent gameobjects ]
Image

[ both Text gameobjects ]
Image

As shown in the "Scroll View" smaple scene, I attached the ContextSizeFitter component (with the "Horizontal Fit" option set to "Preferred Size") to both the TMP_Text gameobjects and the result is this:
Image
p.s. the red box is the Root gameobject and the white boxes are the Text_*_Parent gameobjects.

When I'm trying to get this result instead:
Image

Am I missing something? Do I need to change the settings of my FlexLayout in a certain way?

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions