Skip to content

Make icon scale with editor UI scale - #46

Open
lfod1997 wants to merge 2 commits into
gilzoide:mainfrom
lfod1997:fix/icon-ui-scaling
Open

lfod1997 wants to merge 2 commits into
gilzoide:mainfrom
lfod1997:fix/icon-ui-scaling

Conversation

@lfod1997

@lfod1997 lfod1997 commented Oct 6, 2026 •

Copy link
Copy Markdown

Contribution

Node icon will scale correctly on high-DPI screens.

Before:

before

After:

after

Tested Under

v4.7.2.stable.official [ed1daf0bf]

Details

Changing an existing option in icon.svg's import settings corrects the scaling:

editor/scale_with_editor_scale=true

@lfod1997

lfod1997 commented Oct 6, 2026

Copy link
Copy Markdown
Author

I think it makes sense to enable Godot's icon recoloring. Not opening a new PR as these are closely related and I don't wanna spam.

This branch has not been deployed

No deployments
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant