[Backport 2026.01.xx] fix #12044: fix wfs layer hidden in 3D + scale arrow not rendering#12243
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offtherailz wants to merge 2 commits into2026.01.xxfrom
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[Backport 2026.01.xx] fix #12044: fix wfs layer hidden in 3D + scale arrow not rendering#12243offtherailz wants to merge 2 commits into2026.01.xxfrom
offtherailz wants to merge 2 commits into2026.01.xxfrom
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Please cherry-pick the changes locally and resolve any conflicts. git fetch origin backport-12155-to-2026.01.xx
git worktree add --checkout .worktree/backport-12155-to-2026.01.xx backport-12155-to-2026.01.xx
cd .worktree/backport-12155-to-2026.01.xx
git reset --hard HEAD^
git cherry-pick -x 4bfa0c115cdaf68e8a396407f1f9b9d776e8b92d
git push --force-with-lease |
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…12155) * fix #12044: fix wfs layer hidden in 3D + scale arrow not rendering - fix not hidding wfs layers with scale limits - handle showing arrow for current scale in scales DD for scaleDenominator * - Fix: Arrow UI disappears when zooming out in 3D styler view * - fix the scale limit filter to exclude max value and include min scale value * - for 3D, ehnace getMapScaleForCesium to take camera prependicular poosition into account - enhance calc. scale value in geoStylerStyleToOlParserStyleFct to match the predefined scale values list - fix FE unit test * - fix FE unit test * - add unit tests for getMapScaleForCesium and isCameraPerpendicularToSurface
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Description
Backport of #12155 to
2026.01.xx.Fixes #12044