Logic updates#828
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| Entrance(SHADOW_TEMPLE_WIND_TUNNEL, { [] { | ||
| return (LogicLensShadowBack || CanUse(LENS_OF_TRUTH)) && Hookshot && | ||
| SmallKeys(SHADOW_TEMPLE, 3, 4); | ||
| SmallKeys(SHADOW_TEMPLE, 3, 4) && (CanDefeatEnemies(7, 0, 11) || CanUse(LONGSHOT)); |
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This can actually be done with the base hookshot even without spawning the chest. It's different from the original OoT because the hook travels a tiny bit further in this version. To do it you need to stand where the chest would be and aim at the target, the reticle will not appear but the hook will connect anyway.
You could add a logic trick setting and make this entrance require either the longshot or the trick. I don't think the check on the enemies should be there, because even jumping on the chest should be a trick anyway.
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Hi, are you still interested in implementing this logic trick? If you prefer I can make it myself and then merge this PR. But if you just need more time that's fine too, just let me know :)
To get to the Wind Tunnel room, you need to either be able to spawn the chest (so that you can hop onto it to get high enough to hookshot up), or you need the longshot.
The door to the lava room doesn't open unless the enemies are defeated.
Add a couple of logic updates to prevent impossible seeds (without glitches)