feat: Flash Courier — Splicer Terminal, Data Shards & Run Briefing engine#781
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feat: Flash Courier — Splicer Terminal, Data Shards & Run Briefing engine#781Copilot wants to merge 5 commits into
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…UID for navDeckId
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driver727-pixel
June 21, 2026 16:53
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Adds the Flash Courier mechanic: a narrative-driven "Run Briefing" layer that sits above the existing Card Forge and Missions systems. Players slot three Data Shards into a Splicer Terminal, trigger a compile animation, then receive a branching prose briefing driven by their Cover Identity, District, and shard selection — no action mini-game, no server round-trip.
Data layer (
src/lib/flashCourier.ts)DataShard,NavDeckSlots,CompiledNavDeckinterfacesNarrative Router (
src/lib/runBriefing.ts)resolveRunBriefing(deck: CompiledNavDeck): StoryNode— maps the 5 variables to district-specific prose + tag-driven inserts + archetype coda + 2–3 branching choices withstealthDelta / speedDelta / rewardDelta / riskDeltahintsDistricttype; falls back gracefully for future districtsSplicer Terminal (
src/pages/flashCourier/SplicerTerminal.tsx)useCompileAnimationhook: 4.2 s pseudo-terminal sequence (scrolling ICE-cracking log, progress bar, blinking cursor); timers and rAF cancelled on unmount via cleanup refFlash Courier page (
src/pages/FlashCourier.tsx)RunBriefingPanelrenders prose + choice buttons with stat modifier chips; reset flow to re-compileWiring
FLASH_COURIERfeature flag added (defaulttrue)/flash-courierroute registered behindProtectedRouteindex.cssusing existing theme variables;prefers-reduced-motionoverrides included