Fix visual parameter wire serialization - #177
Merged
cinderblocks merged 1 commit intoAug 29, 2026
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Description
Make
AppearanceManager.MakeAppearancePacket()serialize the complete generated visual-parameter wire sequence instead of truncating it to 218 entries, or 251 when physics is worn.Motivation
AgentSetAppearance.VisualParamis positional. Truncating the sequence shifts later values onto unrelated sliders, which can deform avatar bodies on OpenSim. UsingVisualParams.Group0ParamIdskeeps packet membership, ordering, and length aligned with the generated wire table.Changes
VisualParams.Group0ParamIds.Testing
LibreMetaverse.Testssuite: 4,232 passed; 76 live-grid tests skipped.Breaking changes
None.
Related issues
Fixes #176