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feat: use new errors pkg in pkg/apis/* #4720
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markmandel
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agones-dev:main
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lacroixthomas:features/integrate-errors-in-pkg-apis-pkg
Sep 7, 2026
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−19
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| Original file line number | Diff line number | Diff line change |
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| // Copyright Contributors to Agones a Series of LF Projects, LLC. | ||
| // | ||
| // Licensed under the Apache License, Version 2.0 (the "License"); | ||
| // you may not use this file except in compliance with the License. | ||
| // You may obtain a copy of the License at | ||
| // | ||
| // http://www.apache.org/licenses/LICENSE-2.0 | ||
| // | ||
| // Unless required by applicable law or agreed to in writing, software | ||
| // distributed under the License is distributed on an "AS IS" BASIS, | ||
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
| // See the License for the specific language governing permissions and | ||
| // limitations under the License. | ||
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| package v1 | ||
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| import "agones.dev/agones/pkg/util/errors" | ||
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| var errs = errors.FromPackage() | ||
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It's "not" * from within a struct and it's using a package level error, but it's because it's the pkg/apis/
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🤔 wait, why not put the errors library in the GameServer struct?
We don't want to recreate it on each invocation? (we could create a global one to reuse across gameservers that gets created on package creation on an empty GameServer struct?)
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Youps my comment is wrong, it's the way around, we dont use the error at struct level but at global / package level *
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And I didn't put that at struct level as there is no constructor, users will use it ditectly as the exported struct, which is why I set it as a global *
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Oh hmm, I think I just understood, let me check
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As in using a global one as:
var gameserverErrors= errors.FromStruct(&GameServer{})orvar gameserverErrors= errors.FromStruct[GameServer](nil)There was a problem hiding this comment.
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Updated: af24164