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1 change: 1 addition & 0 deletions addons/casings/XEH_PREP.hpp
Original file line number Diff line number Diff line change
@@ -1 +1,2 @@
PREP(createCasing);
PREP(createMagazine);
2 changes: 2 additions & 0 deletions addons/casings/XEH_postInit.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,9 @@ if (!hasInterface) exitWith {};
if (!GVAR(enabled)) exitWith {};

GVAR(cachedCasings) = createHashMap;
GVAR(cachedMagazines) = createHashMap;
GVAR(casings) = [];

["CAManBase", "FiredMan", LINKFUNC(createCasing)] call CBA_fnc_addClassEventHandler;
[QGVAR(reloaded), "Reloaded", LINKFUNC(createMagazine)] call EFUNC(common,addPlayerEH);
}] call CBA_fnc_addEventHandler;
60 changes: 60 additions & 0 deletions addons/casings/functions/fnc_createMagazine.sqf
Original file line number Diff line number Diff line change
@@ -0,0 +1,60 @@
#include "..\script_component.hpp"
/*
* Author: GabrielPearce / esteldunedain / Cyruz / diwako / PabstMirror
* Produces a casing matching the reloaded and dropped magazine
*
* Arguments:
* 0: unit - Object the event handler is assigned to <OBJECT>
* 4: Old magazine (can be nil) - <ARRAY>
*
* Return Value:
* None
*
* Example:
* [player, "", "","", ["1Rnd_HE_Grenade_shell", 0]] call ace_casings_fnc_createMagazine
*
* Public: No
*/

params ["_unit", "", "", "", "_oldMagazine"];
TRACE_2("createMagazine",_unit,_oldMagazine);

if (isNil "_oldMagazine") exitWith {};
_oldMagazine params ["_mag", "_ammo"];
if (_ammo != 0) exitWith {};

private _modelPath = GVAR(cachedMagazines) getOrDefaultCall [_mag, {
switch (true) do {
// Should cover most 40x36
case (_mag in compatibleMagazines ["arifle_Mk20_GL_F", "EGLM"]): { "A3\Weapons_F\MagazineProxies\mag_40x36_HE_1rnd.p3d" };
default { getText (configFile >> "CfgMagazines" >> _mag >> QGVAR(model)) };

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Maybe pull from magProxy and override with this if available?

};
}, true];

if (_modelPath isEqualTo "") exitWith {};

private _unitPos = getposASL _unit;
private _weapDir = _unit weaponDirection currentWeapon _unit;
private _ejectDir = _weapDir vectorCrossProduct [0, 0, 1];
private _pos = _unitPos
vectorAdd (_weapDir vectorMultiply (-0.5 + random 2))
vectorAdd (_ejectDir vectorMultiply (0.2 + random 2));

[
{
params ["_modelPath", "_pos"];
TRACE_2("creating magazine",_modelPath,_pos);

private _lisPos = (lineIntersectsSurfaces [_pos, _pos vectorAdd [0,0,-1e11], objNull, objNull, true, 1, "ROADWAY", "FIRE"]) #0;
private _casing = createSimpleObject [_modelPath, (_lisPos #0 vectorAdd [0,0,0.010]), false]; // global
_casing setDir (random 360);
_casing setVectorUp _lisPos #1;
private _idx = GVAR(casings) pushBack _casing;

for "_" from 0 to (_idx - GVAR(maxCasings)) do {
deleteVehicle (GVAR(casings) deleteAt 0);
};
},
[_modelPath,_pos],
0.4
] call CBA_fnc_waitAndExecute;