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Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,10 @@ class ACE_Medical_FemoralArteryHitZone : ACE_Medical_OrganHitZone
if (Replication.IsServer())
{
charDamageManager.AddBleedingEffectOnHitZone(SCR_CharacterHitZone.Cast(charDamageManager.GetHitZoneByName("Hips")));
charDamageManager.GetResilienceHitZone().SetHealthScaled(0);

ACE_Medical_Hitzones_Settings settings = ACE_SettingsHelperT<ACE_Medical_Hitzones_Settings>.GetModSettings();
if (settings && settings.m_bInstantUnconOnMassiveBleeding)
GetGame().GetCallqueue().Call(charDamageManager.GetResilienceHitZone().SetHealthScaled, 0);
}

if (!System.IsConsoleApp())
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Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,9 @@ modded class ACE_Medical_NeckHitZone : SCR_CharacterHitZone
return;

charDamageManager.AddBleedingEffectOnHitZone(this);
charDamageManager.GetResilienceHitZone().SetHealthScaled(0);

ACE_Medical_Hitzones_Settings settings = ACE_SettingsHelperT<ACE_Medical_Hitzones_Settings>.GetModSettings();
if (settings && settings.m_bInstantUnconOnMassiveBleeding)
GetGame().GetCallqueue().Call(charDamageManager.GetResilienceHitZone().SetHealthScaled, 0);
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -7,4 +7,7 @@ class ACE_Medical_Hitzones_Settings : ACE_ModSettings

[Attribute(defvalue: "0", desc: "Probability for second chance for killing blows to the heart", uiwidget: UIWidgets.Slider, params: "0 1")]
float m_fSecondChanceOnHeart;

[Attribute(defvalue: "true", desc: "Whether neck or femoral bleeding instantly cause unconsciousness.")]
bool m_bInstantUnconOnMassiveBleeding;
}
4 changes: 3 additions & 1 deletion docs/src/content/docs/components/medical.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -144,6 +144,7 @@ Summary of settings that can be modified in the server config:
| ------------------------------------- | -------------------- | -------------------------------------------------- |
| `m_bOrganHitZonesEnabled` | Type: `bool`*<br />Default: `true` | Whether organ hit zones should be enabled |
| `m_fSecondChanceOnHeart` | Type: `float`**<br />Range: 0 to 1<br />Default: `0.0` | Probability for second chance for killing blows to the heart |
| `m_bInstantUnconOnMassiveBleeding` | Type: `bool`<br />Default: `true` | Whether neck or femoral bleeding instantly cause unconsciousness. |

<br />

Expand All @@ -153,7 +154,8 @@ Template for the `missionHeader` in a server config:
"m_ACE_Settings": {
"m_ACE_Medical_Hitzones": {
"m_bOrganHitZonesEnabled": 1,
"m_fSecondChanceOnHeart": 0.0
"m_fSecondChanceOnHeart": 0.0,
"m_bInstantUnconOnMassiveBleeding": true
}
}
}
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