Vactubes: Delete the generated animation files once packed#250
Vactubes: Delete the generated animation files once packed#250karl-police wants to merge 1 commit into
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It's somewhat intentional that it leaves the generated models in the game folder - that way you can see what it generated. But what we should be doing is cleaning up models from previous compiles. |
You could do that too, question would be, what could the optimal way be to find out which the last models were? Ig you're gonna check the packed files and get the model name from there somehow. The best thing to do, is to somehow support launch parameters to the The support regarding giving users options to choose, is very important than one can imagine. |
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It's fairly straightforward, just delete all |
what if I have a custom model named vac_anim_hello or something though kind of situation? |
No
wat is this
😭
this addon is very nice, but then I saw that the generated animation files would be there and it changed everything
maybe there's a better way to delete the packed files, command parameter idk, so some can extract it
but do something about it please
technically... it would of be better to generate them where the .smd files are being generated at as well, to delete them after...
like that we're not ruining the original path folder in the Portal 2 folders