french to Spanish#1
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- C-1: forceReset() vérifie data.rewarded avant d'appeler announceAndReward (double-récompense leaderboard) - C-2: clearRecruitmentMilestones() filtre par dungeonId via Objects.hash (milestone spam inter-donjon) - S-1: purge des milestones scoped par dungeonId à la fin de chaque run (fuite mémoire) - S-2: fenêtre d'annonce hebdo élargie à 5 min (lag serveur) - Ajout utilitaires MessageUtil, ModCompat, SparkUtil - Configs dungeon exemples + schema JSON - Tuning combat live, arbre de commandes admin complet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Sprint complet épics 1-7 : fondations, config donjons, combat boss avancé, sécurité/confinement, expérience joueur, leaderboard, administration. Tous les blockers du code review corrigés avant merge. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
# Conflicts: # .gitignore
…os/Accessories), add completion celebration delay - Refactor DungeonEventHandler (1074 lines) into 5 focused handlers: DungeonCombatEventHandler, DungeonTickHandler, DungeonPlayerEventHandler, DungeonWandEventHandler, DungeonWorldEventHandler + DungeonEventUtil shared helpers - Fix Apotheosis charm durability loop: disable charms at DataComponent level (apotheosis:charm_enabled=false) instead of intercepting MobEffectEvent, which caused unconditional hurtAndBreak calls every tick - Extend charm suppression to Curios and Accessories mod slots via reflection (CuriosCompat, AccessoriesCompat) — no compile-time dependency required; composite slot keys V:/C:/A: track all three inventory spaces - Block charm re-enable via right-click during dungeon (PlayerInteractEvent) - Add soft dungeon completion: CELEBRATING state + configurable completionDelaySeconds (default 10s) before teleporting players back; rewards/messages are immediate, TP is deferred. Exposed via setSetting completiondelay command and GUI button. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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I'm realizing I'm still missing some files, I didn't see them hahaha!!! wait pls |
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Oh, I can't see them because they're files that can't be edited, right? I can't edit them on GitHub, and I can't edit them in an IDE or VS Code either. How do I modify them? |
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ut I tried it and the translation isn't working. It's weird—it's still in French even though I already translated it. |
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