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Fix trampoline bounce triggered by stale jump-cut state #3770
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5264b69
Fix #3637: Trampoline bounce height after mid-air jump release + tests
Mour4z bd2b8c3
Delete tests/unit/bounce_jump_state_test.cpp
Mour4z a96f85a
Delete tests/unit/CMakeLists.txt
Mour4z f8119ee
Restore tests/unit/CMakeLists.txt
Mour4z ddee3a6
Apply suggestion from @MatusGuy
Mour4z 755f484
Delete src/object/bounce_jump_state.cpp
Mour4z 25b8959
Delete src/object/bounce_jump_state.hpp
Mour4z 3ebe81d
Remove unused bounce_jump_state include
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,17 @@ | ||
| // SuperTux | ||
| // | ||
| // This program is free software: you can redistribute it and/or modify | ||
| // it under the terms of the GNU General Public License as published by | ||
| // the Free Software Foundation, either version 3 of the License, or | ||
| // (at your option) any later version. | ||
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| #include "object/bounce_jump_state.hpp" | ||
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| void | ||
| clear_player_bounce_state(PlayerBounceState& state) | ||
| { | ||
| state.jumping = false; | ||
| state.slidejump_falling = false; | ||
| state.jump_early_apex = false; | ||
| state.gravity_modifier = 1.0f; | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,18 @@ | ||
| // SuperTux | ||
| // | ||
| // This program is free software: you can redistribute it and/or modify | ||
| // it under the terms of the GNU General Public License as published by | ||
| // the Free Software Foundation, either version 3 of the License, or | ||
| // (at your option) any later version. | ||
|
|
||
| #pragma once | ||
|
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| struct PlayerBounceState | ||
| { | ||
| bool jumping; | ||
| bool slidejump_falling; | ||
| bool jump_early_apex; | ||
| float gravity_modifier; | ||
| }; | ||
|
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| void clear_player_bounce_state(PlayerBounceState& state); |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -31,6 +31,7 @@ | |
| #include "object/brick.hpp" | ||
| #include "object/bullet.hpp" | ||
| #include "object/camera.hpp" | ||
| #include "object/bounce_jump_state.hpp" | ||
| #include "object/display_effect.hpp" | ||
| #include "object/falling_coin.hpp" | ||
| #include "object/key.hpp" | ||
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@@ -1459,6 +1460,24 @@ Player::do_jump(float yspeed) { | |
| } | ||
| } | ||
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| void | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Put a simple little comment (not too large) above this function explaining the original problem too, this way its justification makes sense in the future for future readers. |
||
| Player::clear_jump_state_for_bounce() | ||
| { | ||
| PlayerBounceState state{ | ||
| m_jumping, | ||
| m_is_slidejump_falling, | ||
| m_jump_early_apex, | ||
| m_physic.get_gravity_modifier() | ||
| }; | ||
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| clear_player_bounce_state(state); | ||
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| m_jumping = state.jumping; | ||
| m_is_slidejump_falling = state.slidejump_falling; | ||
| m_jump_early_apex = state.jump_early_apex; | ||
| m_physic.set_gravity_modifier(state.gravity_modifier); | ||
|
Mour4z marked this conversation as resolved.
Outdated
|
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| } | ||
|
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| void | ||
| Player::early_jump_apex() | ||
| { | ||
|
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||
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