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45 changes: 26 additions & 19 deletions src/trigger/scripttrigger.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,44 +25,51 @@

ScriptTrigger::ScriptTrigger(const ReaderMapping& reader) :
Trigger(Color(1.0f, 0.0f, 1.0f, 0.6f), reader),
triggerevent(),
script(),
must_activate(false),
oneshot(false),
runcount(0)
m_triggerevent(),
m_script(),
m_leave_script(),
m_must_activate(false),
m_oneshot(false),
m_runcount(0)
{
reader.get("script", script);
reader.get("button", must_activate);
reader.get("oneshot", oneshot);
if (script.empty() && !Editor::is_active())
reader.get("script", m_script);
reader.get("leave-script", m_leave_script);
reader.get("button", m_must_activate);
reader.get("oneshot", m_oneshot);
if (m_script.empty() && !Editor::is_active())
log_warning << "No script set in script trigger" << std::endl;

if (must_activate)
triggerevent = EVENT_ACTIVATE;
if (m_must_activate)
m_triggerevent = EVENT_ACTIVATE;
else
triggerevent = EVENT_TOUCH;
m_triggerevent = EVENT_TOUCH;
}

ObjectSettings
ScriptTrigger::get_settings()
{
ObjectSettings result = Trigger::get_settings();

result.add_script(get_uid(), _("Script"), &script, "script");
result.add_bool(_("Button"), &must_activate, "button");
result.add_bool(_("Oneshot"), &oneshot, "oneshot", false);
result.add_script(get_uid(), _("Script"), &m_script, "script");
result.add_script(get_uid(), _("Leave script"), &m_leave_script, "leave-script");
result.add_bool(_("Button"), &m_must_activate, "button");
result.add_bool(_("Oneshot"), &m_oneshot, "oneshot", false);

result.reorder({"script", "button", "width", "height", "x", "y"});
result.reorder({"script", "leave-script", "button", "width", "height", "x", "y"});

return result;
}

void
ScriptTrigger::event(Player& , EventType type)
{
if (type != triggerevent || (oneshot && runcount >= 1))
if ((type != m_triggerevent && !(m_triggerevent == EVENT_TOUCH && type == EVENT_LOSETOUCH)) ||
(m_oneshot && m_runcount >= 1))
return;

Sector::get().run_script(script, "ScriptTrigger");
runcount++;
if (type == EVENT_LOSETOUCH) Sector::get().run_script(m_leave_script, "ScriptTrigger");
else Sector::get().run_script(m_script, "ScriptTrigger");

//for non-button triggers. only increase the counter upon leaving the trigger to avoid double increase
if (!(m_triggerevent == EVENT_TOUCH && type == EVENT_TOUCH)) m_runcount++;
}
11 changes: 6 additions & 5 deletions src/trigger/scripttrigger.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -34,9 +34,10 @@ class ScriptTrigger final : public Trigger
virtual void event(Player& player, EventType type) override;

private:
EventType triggerevent;
std::string script;
bool must_activate;
bool oneshot;
int runcount;
EventType m_triggerevent;
std::string m_script;
std::string m_leave_script;
bool m_must_activate;
bool m_oneshot;
int m_runcount;
};
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