New client function CLOSECONTAINER and CLOSEVENDORMENU - #1327
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CLOSEVENDORMENU <vendor uid> OR CLOSEVENDORMENU empty if empty, 14 squares will close the sales menu of all near shops. If no value is entered, it closes the sales menu of all vendors in the surrounding area (14 squares). If a value is entered and this value is the vendor uid, it closes the sales menu of the vendor belonging to that serial number. CLOSECONTAINER <container uid> Actually, there is already a package for this, but since dealing with the package takes a long time, such a command was needed. When CLOSECONTAINER <container uid> is entered, that container is closed in the interface. Tested.
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What about adding an optional parameter for the area radius? |
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Sep 13, 2026
…and gameplay mechanics - Integrated PR Sphereserver#1327: CLOSECONTAINER and CLOSEVENDORMENU client verbs - Integrated PR Sphereserver#1590: CV_NUKE refactor and CV_NUKEITEM command - Integrated PR Sphereserver#1589: PingFloodMax speedhack detection on packet 0x73 - Integrated PR Sphereserver#1587: NAME.PREFIX / NAME.SUFFIX in addItemName - Integrated mtwango/edebaa6: lingering character reconnect handling - Integrated PR Sphereserver#1568: immediate weather, light, and season sync on sector change - Integrated PR Sphereserver#1566: optional bell curve parameter for SKILLCHECK - Integrated PR Sphereserver#1600: safe dynamic_cast container owner check in CanContainerHold - Integrated PR Sphereserver#1497: robust bitmask memory clear preserving MEMORY_IPET/MEMORY_FRIEND - Integrated PR Sphereserver#1523: corpse item count and weight filtering for hair and special flags - Integrated PR Sphereserver#1535: fix NpcLookAroundChance clamping and probability evaluation
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Tested.
Issue #1293