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Implement game saving and loading #38
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emulation coreSomething related to the platform-independent CHIP-8 emulationSomething related to the platform-independent CHIP-8 emulationtaskSomething that will NOT be used directly by the user.Something that will NOT be used directly by the user.
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emulation coreSomething related to the platform-independent CHIP-8 emulationSomething related to the platform-independent CHIP-8 emulationtaskSomething that will NOT be used directly by the user.Something that will NOT be used directly by the user.
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In order to save/load a game state, is necessary to be able to save/load the following data:
The API must be extended somehow to achieve all that. Note that saving a image from the graphic memory is not enough, as is expected to be loaded later. Left that kind of stuff (that could be useful for previews and snapshots) out of the Chipeit API.
Saving stuff implies a runtime behavior, but loading it doesn't as long a new Chipeit object can be instantiated...
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