A port of Patashu's break_eternity.js, for Godot projects!
This library currently contains most functions from break_eternity.js (excluding alias functions and easter eggs, and fromString() because of its complexity) Some stuff may be slightly broken or incomplete, I tried my best to port everything I could correctly.
If you're a more experienced Godot programmer than I am and notice something that could be improved upon or fixed, don't hesitate to open a PR!
Thanks :)
- Mocha