[WIP] gpuav: PoisonPass#12038
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Model propagation of poison values in gpuav by tracking shadow values for anything that could potentially be poison. When a poison value could be used in a way that leads to undefined behavior, insert a check for poison and report an error (and skip the undefined behavior). The "potentially poison" values are seeded based on uninitialized variables. This detects a real problem we see in practice where applications rely on specific compiler behavior or implicit zero-initialization of temporaries, and breaks when the compiler is updated. In the future, this pass could also be seeded with other sources of poison (e.g. shifting by too large of a value). This code was largely AI-generated, with a bunch of review/feedback from me.
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Model propagation of poison values in gpuav by tracking shadow values for anything that could potentially be poison. When a poison value could be used in a way that leads to undefined behavior, insert a check for poison and report an error (and skip the undefined behavior).
The "potentially poison" values are seeded based on uninitialized variables. This detects a real problem we see in practice where applications rely on specific compiler behavior or implicit zero-initialization of temporaries, and breaks when the compiler is updated. In the future, this pass could also be seeded with other sources of poison (e.g. shifting by too large of a value).
This code was largely AI-generated, with a bunch of review/feedback from me.
WIP because I still want to do more testing with real apps.