minecraft:pipeline/item_cutout does not bind Sampler1#3090
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minecraft:pipeline/item_cutoutdoes not bindSampler1which causes the game to crash on 26.1. It is probably wrong to re-use block-entity keys for items, so the right thing to do is probably to have item-specific program mapping.If a shader pack does not provide gbuffers_item, ProgramId.Item already has fallback behavior