Yet (not) Another Maps Pack for Civilization VII.
YnAMP extends Civ7 with larger map sizes, Earth maps with fixed geography, and custom map scripts built around the current Civ7 MapScript API.
Included content:
- Larger playable map sizes for custom scripts and Earth maps.
- Giant Earth and Greatest Earth maps with true-start support.
- Geographic Unlock for next-age Civilizations on TSL maps.
- Terra Map with Old World/New World civilization split.
- Terra Fractal and Continents Terra generated maps sharing Terra-style option surfaces.
- Custom start-position shuffles for cultural and Terra-style distribution.
- TSL natural wonder placement modes for Earth maps.
Active map scripts in the current build:
| Map | Type | Main use |
|---|---|---|
| Terra (YnAMP) | Generated | Two-landmass Terra-style Voronoi map |
| Terra Fractal (YnAMP) | Generated | Fractal Terra layout for explicit Old World / New World play |
| Continents Terra (YnAMP) | Generated | Compatibility clone of the current Terra Fractal behavior |
| Greatest Earth Map (YnAMP) | Fixed geography / TSL | Compact Earth map with true starts |
| Giant Earth Map (YnAMP) | Fixed geography / TSL | Large Earth map with true starts |
| Massive Regional Earth Map (YnAMP) | Fixed geography / TSL | "Colonization", "Old World", "Indo-Pacific" regions with true starts |
See MAPS.md for dimensions, options, and map-specific notes.
- Place the mod in your Civ7 mods directory.
- Start Civilization VII
- Check if YnAMP is enabled in the additional content / add-ons menu.
- Start a new game and select one of the YnAMP map scripts.
Mod's folder path:
- Windows :
%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods - Mac :
~/Library/Application Support/Civilization VII/Mods - Linux :
Home\My Games\Sid Meier's Civilization VII\Mods
For Earth maps:
- Select either Giant Earth Map or Greatest Earth Map.
- Optional: configure Natural Wonders Placement on TSL Maps.
For generated maps:
- Select Terra (YnAMP), Terra Fractal (YnAMP), or Continents Terra (YnAMP).
- Choose one of the map sizes.
- Optional: configure Region Tagging Mode and custom start-position options.
- Terra exposes landmass ratio and spawn distribution options, while Terra Fractal and Continents Terra also expose ocean separation, distant islands, and fractal landmass-count options.
- Civ7 engine doesn't render textures on tiles where x > 128 on larger map sizes.
- Some natural wonder footprint notes are still empirical and need more validation across repeated runs.