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Infinite loading screen in Heart of Gaia #990

Closed as duplicate
Closed as duplicate

Description

@yuridam

Port version

v2.7.0

GPU and driver version

RTX 4060 TI 16GB driver 621.01

CPU

Ryzen 7 5700x3d

What happened

After moving the big pillar in the front of Heart of Gaia, then some few areas, after pressing R1 which launches Kratos up, the game goes into loading and stuck indefinitely. See screenshot.

These are the last lines of the log:
`Runtime: mapped direct memory 0000001176200000, size=4194304, prot=0x33

initialize> sceKernelMapDirectMemory#20 done ... @0x1176200000

allocate a frame buffer #20 done ... @0x1176200000

initialize> before sceKernelAllocateDirectMemory#21 ... size:4194304 align:2097152

Runtime: direct allocation offset=0x176600000, size=4194304 bytes, type=3

initialize> sceKernelAllocateDirectMemory#21 done ... size:4708267292889536069 offset:6280970240

Runtime: mapped direct memory 0000001176600000, size=4194304, prot=0x33

initialize> sceKernelMapDirectMemory#21 done ... @0x1176600000

allocate a frame buffer #21 done ... @0x1176600000

initialize> before sceKernelAllocateDirectMemory#22 ... size:4194304 align:2097152

Runtime: direct allocation offset=0x176a00000, size=4194304 bytes, type=3

initialize> sceKernelAllocateDirectMemory#22 done ... size:5479206233471262769 offset:6285164544

Runtime: mapped direct memory 0000001176a00000, size=4194304, prot=0x33

initialize> sceKernelMapDirectMemory#22 done ... @0x1176a00000

allocate a frame buffer #22 done ... @0x1176a00000

initialize> before sceKernelAllocateDirectMemory#23 ... size:4194304 align:2097152

Runtime: direct allocation offset=0x176e00000, size=4194304 bytes, type=3

initialize> sceKernelAllocateDirectMemory#23 done ... size:7020093809483849760 offset:6289358848

Runtime: mapped direct memory 0000001176e00000, size=4194304, prot=0x33

initialize> sceKernelMapDirectMemory#23 done ... @0x1176e00000

allocate a frame buffer #23 done ... @0x1176e00000

Runtime: guest thread 'my_decode_thread' created (stack=262144, prio=700)

Runtime: direct allocation offset=0x177200000, size=44040192 bytes, type=0

Runtime: mapped direct memory 0000001177200000, size=44040192, prot=0x33

Disk shaders: 165 programs, 171 permutations read (5.3 ms GPU thread); 171 used, 0 compiled; pipeline keys 0 written, 98 already saved

Runtime: guest thread 'LoadHDD' created (stack=65536, prio=700)

STATE_UNKNOWN

STATE_JOB_SEARCH_START

STATE_JOB_SEARCH

STATE_SHOW_LIST_START

Runtime: SaveDataDialog list: chose AUTOSAVE

STATE_SHOW_LOAD_START : 3

Runtime: SaveDataDialog progress bar opened (runs until closed)

STATE_SHOW_LOAD_START : 2

Runtime: save data 'AUTOSAVE' mounted at /savedata0 (existing, read-only)

load job result : 0x0

state : 12

WAD_STATS: WAD Pos700 alloc 18874368 bytes 18.0 mb

WAD_STATS: WAD Pos700 ax8 150994944 bytes 144.0 mb

WAD_STATS: WAD Pos700 alloc 18874368 bytes 18.0 mb

WAD_STATS: WAD Pos700 ax8 150994944 bytes 144.0 mb

WAD_STATS: WAD Pos700 alloc 18874368 bytes 18.0 mb

WAD_STATS: WAD Pos700 ax8 150994944 bytes 144.0 mb

WAD_STATS: WAD Pos700 fSize 73962992 bytes 70.5 mb

WAD_STATS: WAD R_Grunt02 alloc 6291456 bytes 6.0 mb

WAD_STATS: WAD R_Grunt02 ax8 50331648 bytes 48.0 mb

WAD_STATS: WAD R_Grunt02 alloc 6291456 bytes 6.0 mb

WAD_STATS: WAD R_Grunt02 ax8 50331648 bytes 48.0 mb

WAD_STATS: WAD R_Grunt02 alloc 6291456 bytes 6.0 mb

WAD_STATS: WAD R_Grunt02 ax8 50331648 bytes 48.0 mb

WAD_STATS: WAD R_Grunt02 fSize 20291520 bytes 19.4 mb

WAD_STATS: WAD PosSkyBox_1 alloc 2097152 bytes 2.0 mb

WAD_STATS: WAD PosSkyBox_1 ax8 16777216 bytes 16.0 mb

WAD_STATS: WAD PosSkyBox_1 alloc 2097152 bytes 2.0 mb

WAD_STATS: WAD PosSkyBox_1 ax8 16777216 bytes 16.0 mb

WAD_STATS: WAD PosSkyBox_1 alloc 2097152 bytes 2.0 mb

WAD_STATS: WAD PosSkyBox_1 ax8 16777216 bytes 16.0 mb

WAD_STATS: WAD PosSkyBox_1 fSize 5476576 bytes 5.2 mb

WAD_STATS: WAD Pos800 alloc 47185920 bytes 45.0 mb

WAD_STATS: WAD Pos800 ax8 377487360 bytes 360.0 mb

WAD_STATS: WAD Pos800 alloc 47185920 bytes 45.0 mb

WAD_STATS: WAD Pos800 ax8 377487360 bytes 360.0 mb

WAD_STATS: WAD Pos800 alloc 47185920 bytes 45.0 mb

WAD_STATS: WAD Pos800 ax8 377487360 bytes 360.0 mb

WAD_STATS: WAD Pos800 fSize 293761952 bytes 280.2 mb

WAD_STATS: WAD R_PosHorse11 alloc 8388608 bytes 8.0 mb

WAD_STATS: WAD R_PosHorse11 ax8 67108864 bytes 64.0 mb

WAD_STATS: WAD R_PosHorse11 alloc 8388608 bytes 8.0 mb

WAD_STATS: WAD R_PosHorse11 ax8 67108864 bytes 64.0 mb

WAD_STATS: WAD R_PosHorse11 alloc 8388608 bytes 8.0 mb

WAD_STATS: WAD R_PosHorse11 ax8 67108864 bytes 64.0 mb

WAD_STATS: WAD R_PosHorse11 fSize 42053024 bytes 40.1 mb

WAD_STATS: WAD R_PosHorse20 alloc 6291456 bytes 6.0 mb

WAD_STATS: WAD R_PosHorse20 ax8 50331648 bytes 48.0 mb

WAD_STATS: WAD R_PosHorse20 alloc 6291456 bytes 6.0 mb

WAD_STATS: WAD R_PosHorse20 ax8 50331648 bytes 48.0 mb

WAD_STATS: WAD R_PosHorse20 alloc 6291456 bytes 6.0 mb

WAD_STATS: WAD R_PosHorse20 ax8 50331648 bytes 48.0 mb

Disk shaders: 168 programs, 174 permutations read (5.5 ms GPU thread); 174 used, 0 compiled; pipeline keys 0 written, 100 already saved`

Steps to reproduce

Press R1 to launch Kratos in the described area

user/last_run.log

last_run.log

Screenshots or video

Image

Activity

  1. FelipePrado0 commented on Oct 30, 2026

    @FelipePrado0
    Owner

    EN:

    Closing as a duplicate of #1131, which now tracks every infinite loading report. Please continue there; the first step is a short file check of your install.


    PT-BR:

    Fechando como duplicata da #1131, que agora acompanha todos os relatos de carregamento infinito. Por favor, continue lá; o primeiro passo é uma verificação rápida dos arquivos da sua instalação.

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